Nourished supports dedicated NeoForge servers and multiplayer. Nutrition tracking and gameplay decisions are handled by the server, with player data and relevant configuration synchronized to clients.
๐ฆ Installing on a Server
Install matching versions of Nourished and MariesLib on the server and every connecting client.
| Component | Server | Clients |
|---|---|---|
| Nourished | Required | Required |
| MariesLib 0.1.1-beta.5 or later | Required | Required |
| Cloth Config | โ | Required for the client configuration screen |
Make sure the server and clients also use compatible Minecraft and NeoForge versions.
๐ Multiplayer and Synchronization
The server is authoritative for player nutrient values and applies nutrition effects. Nourished synchronizes player tracking data and configuration needed by clients for display.
Common gameplay settings and datapack-provided nutrition data should be configured on the server. HUD and Diet Screen layout settings are client-side.
๐ Reloading Data
After changing datapacks, run:
/reload