Nourished can grant status effects based on nutrient levels and apply penalties when certain raw foods are eaten. The default effects are configurable and can be changed or disabled.
⚖️ Nutrition Effects
Nourished's common configuration includes a switch for nutrition effects. When enabled, Nourished applies configured effects according to current nutrient levels.
| Effect type | How it works |
|---|---|
| Balance bonuses | Can activate when nutrient levels meet their configured thresholds |
| Low-nutrient penalties | Can activate when a nutrient falls below its configured threshold |
| Sleep bonus | Can grant Regeneration after sleeping, if enabled |
| Raw-food penalties | Can apply an effect and reduce nutrition when eating food classified as raw or undercooked |
🟢 Default Balance Bonuses
By default, when every registered nutrient is above 75%, Nourished grants:
| Effect | Default effect |
|---|---|
| ❤️ Health Boost I | Increases maximum health |
| 💚 Regeneration I | Restores health over time |
The bonuses end when the condition is no longer met. If your modpack adds nutrients, those nutrients are included in the all-nutrients condition.
🔴 Default Low-Nutrient Penalties
The default penalty threshold is 25%:
| Nutrient | Default penalty |
|---|---|
| 🍎 Fruits | Unluck I |
| 🥦 Vegetables | Slowness I |
| 🥩 Proteins | Mining Fatigue I |
| 🌾 Grains | Weakness I |
| 🥛 Dairy | None by default |
A penalty stops when its configured condition is no longer met. Nutrient thresholds and effects can be changed in the Nourished configuration.
🛌 Sleep Bonus
When enabled, sleeping while all nutrient bars are above 50% grants Regeneration I for 30 seconds.
The sleep bonus is controlled separately from the regular nutrition effects.
🥩 Raw-Food Penalties
Nourished classifies foods into raw-food severity tiers. The default tier effects are:
| Tier | Default effect | Duration |
|---|---|---|
| Fine | None | — |
| Mild | Hunger | 30 seconds |
| Medium | Slowness or Weakness | 60 seconds |
| Severe | Poison, Nausea, or Blindness | 60 seconds |
The effect is selected from the tier's configured effect pool. Repeatedly eating the same raw food within the memory window can extend an active effect.
Raw food can also reduce a nutrient level and damage gut health. Resistance, sensitivity, and recovery are affected by the configured gut-health system; resistance is not based on protein alone.
Raw-food tiers, effects, durations, nutrient penalties, resistance, and gut-health settings can be customized in config/nourished/raw_food.json. The module can also be disabled in Nourished's common configuration.
Foods can be assigned raw-food tiers with the nourished:raw_food/fine, nourished:raw_food/mild, nourished:raw_food/medium, and nourished:raw_food/severe item tags. See Community Tags.
⚙️ Customizing Effects
Regular nutrient effects are managed through Nourished's Effects configuration and stored in:
config/nourished/effects.json