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Effects Reference

Default balance effects, low-nutrient penalties, and raw-food effects.

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Nourished can grant status effects based on nutrient levels and apply penalties when certain raw foods are eaten. The default effects are configurable and can be changed or disabled.


⚖️ Nutrition Effects

Nourished's common configuration includes a switch for nutrition effects. When enabled, Nourished applies configured effects according to current nutrient levels.

Effect type How it works
Balance bonuses Can activate when nutrient levels meet their configured thresholds
Low-nutrient penalties Can activate when a nutrient falls below its configured threshold
Sleep bonus Can grant Regeneration after sleeping, if enabled
Raw-food penalties Can apply an effect and reduce nutrition when eating food classified as raw or undercooked

🟢 Default Balance Bonuses

By default, when every registered nutrient is above 75%, Nourished grants:

Effect Default effect
❤️ Health Boost I Increases maximum health
💚 Regeneration I Restores health over time

The bonuses end when the condition is no longer met. If your modpack adds nutrients, those nutrients are included in the all-nutrients condition.


🔴 Default Low-Nutrient Penalties

The default penalty threshold is 25%:

Nutrient Default penalty
🍎 Fruits Unluck I
🥦 Vegetables Slowness I
🥩 Proteins Mining Fatigue I
🌾 Grains Weakness I
🥛 Dairy None by default

A penalty stops when its configured condition is no longer met. Nutrient thresholds and effects can be changed in the Nourished configuration.


🛌 Sleep Bonus

When enabled, sleeping while all nutrient bars are above 50% grants Regeneration I for 30 seconds.

The sleep bonus is controlled separately from the regular nutrition effects.


🥩 Raw-Food Penalties

Nourished classifies foods into raw-food severity tiers. The default tier effects are:

Tier Default effect Duration
Fine None —
Mild Hunger 30 seconds
Medium Slowness or Weakness 60 seconds
Severe Poison, Nausea, or Blindness 60 seconds

The effect is selected from the tier's configured effect pool. Repeatedly eating the same raw food within the memory window can extend an active effect.

Raw food can also reduce a nutrient level and damage gut health. Resistance, sensitivity, and recovery are affected by the configured gut-health system; resistance is not based on protein alone.

Raw-food tiers, effects, durations, nutrient penalties, resistance, and gut-health settings can be customized in config/nourished/raw_food.json. The module can also be disabled in Nourished's common configuration.

Foods can be assigned raw-food tiers with the nourished:raw_food/fine, nourished:raw_food/mild, nourished:raw_food/medium, and nourished:raw_food/severe item tags. See Community Tags.


⚙️ Customizing Effects

Regular nutrient effects are managed through Nourished's Effects configuration and stored in:

config/nourished/effects.json
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