Concept
The Nourished Guide should feel like Nourished itself — not like a linear instruction manual.
The book should serve two purposes:
Learn Nourished — a guided introduction for new players.
Reference Nourished — a searchable knowledge system for players who already understand the basics.
🎯 Core Goal
Transform the current guide from a primarily linear tutorial into a living reference library built around Nourished's actual systems.
The guiding question
"What does the player need to know right now?"
The book should let a player either:
Follow a guided introduction
Look up a specific mechanic
Understand what an icon or value means
Learn why a system exists
Discover relationships between Nourished systems
Find advanced configuration and integration information
🧭 Book Architecture
📖 NOURISHED
│
├── 🌱 GETTING STARTED
│
├── 🍎 FOOD
│
├── ❤️ NUTRITION
│
├── 🏃 ACTIVITY
│
├── 🌿 GUT HEALTH
│
├── 🏆 PROGRESSION
│
└── ⚙️ ADVANCED
Important
Getting Started is the only guided progression.
The remaining categories should function as an immediately accessible reference library.
🌱 Getting Started
Purpose
Teach a new player the basic Nourished gameplay loop without overwhelming them.
Proposed Structure
WELCOME
│
┌────────┴────────┐
▼ ▼
YOUR HUD YOUR DIET
│ │
└────────┬────────┘
▼
FOOD GROUPS
│
┌──────┴──────┐
▼ ▼
VARIETY BALANCE
│ │
└──────┬──────┘
▼
SLEEP BONUS
│
▼
YOUR FIRST DAY
Entries
Welcome to Nourished
Your HUD
Your Diet
Food Groups
Food Variety
Balance
Sleep Bonus
Food Tooltips
Your First Day
🍎 Food
Purpose
Explain what the player is eating and how Nourished interprets food.
Entries
Food Groups
Food Classification
Food Variety
Conflicting Foods
Super Foods
Food Groups
Create a quick-reference page showing what each group represents.
| Food Group | What Contributes |
|---|---|
| 🍎 Fruits | Fruit-based foods |
| 🥕 Vegetables | Vegetable-based foods |
| 🥩 Proteins | Meat and protein-rich foods |
| 🌾 Grains | Grain-based foods |
| 🥛 Dairy | Dairy foods |
Tip
Need to improve a group?
Check the food tooltip before eating. Nourished shows what that food contributes to your diet.
❤️ Nutrition
Purpose
Explain what Nourished does with the food the player eats.
Entries
Balance
Nutrient Levels
Calories
Diminishing Returns
Effects
Stacking
⚖️ Balance
Explain:
What nutritional balance means
How food groups contribute
How balance is calculated
Why balance matters
How balance affects effects and bonuses
Always explain the "Why"
Instead of:
Food groups decay over time.
Prefer:
Why does my diet change?
Your body doesn't stay nourished forever. Food group levels naturally decline over time, encouraging you to maintain a varied diet instead of filling your needs once and forgetting about them.
✨ Effects
Instead of creating a long documentation chain:
Balance Bonus
Per-Group Bonuses
Penalties
Per-Group Penalties
Stacking Effects
Viewing Effects
restructure the system into a smaller set of conceptual pages.
Proposed Structure
EFFECTS
│
├── When You're Healthy
├── When You Need Something
├── Food Group Effects
└── How Stacking Works
Tasks
Explain positive effects
Explain negative effects
Explain food-group-specific effects
Explain stacking
Show actual effect icons
Show examples
Explain where active effects can be viewed
😴 Sleep Bonus
Core Concept
A good diet makes for better rest.
Page 1 — Sleep Bonus
Sleeping while well-nourished grants a Sleep Bonus. The more food groups you have filled, the stronger the bonus when you wake.
The better you eat, the better you wake up.
Page 2 — How It Scales
Show the actual configured values rather than permanently hardcoding them.
1 Food Group → configured bonus
2 Food Groups → configured bonus
3 Food Groups → configured bonus
4 Food Groups → configured bonus
5 Food Groups → configured bonus
Tasks
Create Sleep Bonus entry
Explain trigger
Explain food-group scaling
Show configured bonus values
Add effect visualization
Explain when the bonus is applied
🏃 Activity
Purpose
Explain how player activity interacts with Nourished.
Entries
Activity
Sprinting
Swimming
Mining
Combat
Starvation
Activity Log
Tasks
Explain what activity tracking is
Explain each activity
Explain activity-related nutritional effects
Explain the Activity Log
Show relevant HUD elements
Explain configurable activity behavior
🌿 Gut Health
Purpose
Explain the systems surrounding food quality and digestive effects.
Entries
Raw Food
Food Tiers
Resistance
Recovery
Tasks
Explain raw food effects
Explain food tiers
Explain resistance
Explain recovery
Show relevant effects
Explain configurable behavior
🏆 Progression
Purpose
Give players long-term goals instead of only explaining mechanics.
Entries
Milestones
Food Group Milestones
Perfectly Balanced
Tasks
Document available milestones
Explain milestone requirements
Explain food-group progression
Document special achievements
Add visual examples where useful
⚙️ Advanced
Purpose
Everything a player needs once they want to customize or extend Nourished.
Entries
Configuration
Food Scanner
Datapacks
KubeJS
Mod Compatibility
Tasks
Explain configuration
Explain in-game configuration/editor
Document Food Scanner
Document datapack overrides
Document KubeJS integration
Document supported integrations
Explain server/client configuration behavior
🖼️ Screenshots & Visual Explanations
Screenshots should no longer simply be:
screenshot → paragraph explaining screenshot
Instead, make the screenshot part of the explanation.
Example — Diet Screen
Your Diet
Your diet is the big picture.
Then show the Diet Screen.
Food Group Bars
Each bar represents your current level in that food group.
Recent Foods
See which foods are currently contributing to your diet.
Status
Your current balance determines which bonuses or penalties are active.
Tasks
Audit existing screenshots
Replace unnecessary screenshots
Add annotated screenshots where useful
Break large explanations into visual sections
Ensure screenshots remain accurate after UI changes
🔎 Quick Reference
Create pages intended specifically for "What the fuck does this mean?" moments.
Potential quick-reference pages:
Food Groups
HUD Elements
Diet Screen
Effects
Activity Icons
Calories
Food Classification
Notifications
These should prioritize:
What is it? → What does it mean? → What do I do with it?
🧠 Writing Philosophy
Every major mechanic should answer three questions:
1. What is it?
Explain the mechanic.
2. Why does it exist?
Explain its purpose within Nourished.
3. How do I use it?
Give the player something actionable.
Example
Weak
Food groups decay over time.
Nourished-style
Why does my diet change?
Your body doesn't stay nourished forever. Food group levels naturally decline over time, encouraging you to maintain a varied diet rather than filling your needs once and forgetting about them.
🗺️ Node Map Philosophy
The node map should represent relationships between concepts, not simply page order.
Instead of
Page 1
↓
Page 2
↓
Page 3
↓
Page 4
Use
NOURISHED
│
┌───────────┼───────────┐
▼ ▼ ▼
FOOD NUTRITION ACTIVITY
│ │ │
┌────┼────┐ │ ┌───┼───┐
▼ ▼ ▼ ▼ ▼ ▼ ▼
Groups Variety Super Calories Mining Combat
Foods
│
Conflicting
Tasks
Define category roots
Define entry relationships
Position nodes intentionally
Avoid unnecessary linear chains
Keep reference categories accessible
Use progression locks only where they improve discovery
🌱 Progressive Disclosure
The guide should reveal complexity gradually.
Don't immediately give a new player 400 pieces of documentation.
First Day
Eat a variety of foods.
Afterward
Your diet is starting to take shape.
Next
You're beginning to see the effects of balance.
Advanced
Now that you understand your diet, here's how Nourished calculates it.
Expert
Want to customize it? Here's the advanced section.
Success
Teach the player first. Document the system second.
🛠️ Datagen Architecture
The existing datagen pipeline should be extended rather than discarded.
Proposed Content Structure
Guide
│
├── GettingStarted
├── Food
├── Nutrition
├── Activity
├── GutHealth
├── Progression
└── Advanced
Reusable Helpers
createEntry(...)
addTextPage(...)
addImagePage(...)
addRecipe(...)
addEffect(...)
addFoodGroup(...)
addNavigation(...)
Goals
Keep guide generation declarative
Separate content from positioning
Reuse common page builders
Make navigation reusable
Keep entries easy to expand
Avoid duplicating Modonomicon boilerplate
Keep configurable values out of static prose where possible
⚙️ Configuration-Aware Documentation
Where Nourished values are configurable, the guide should avoid becoming stale.
Avoid
Sleeping with five food groups always gives +20 seconds of Speed.
Prefer
The Sleep Bonus scales with the number of filled food groups. The exact values can be configured.
Where practical:
Pull configured values into generated content
Identify which values are safe to display dynamically
Avoid hardcoded mechanics that can change through configuration
Clearly distinguish defaults from configured values
🧪 Guide Testing
Content
Every entry opens correctly
No missing pages
No broken links
No incorrect mechanics
No outdated screenshots
No duplicated explanations
Navigation
Getting Started flows correctly
Reference categories are accessible
Nodes don't overlap
Relationships are understandable
Locked content behaves correctly
Visual
Screenshots render correctly
Text fits within pages
Icons are correct
Images are readable
Node positioning feels intentional
Accuracy
Food groups match current implementation
Calories match current implementation
Activity matches current implementation
Gut Health matches current implementation
Effects match current implementation
Configuration behavior is accurate
Server/client behavior is accurate
🚧 Things To Avoid
Don't Turn the Guide Into a Wiki Dump
More pages do not automatically make a better guide.
Avoid:
Huge walls of text
Explaining implementation details to normal players
Repeating the same mechanic across multiple pages
Locking reference material behind tutorial progression
Hardcoding configurable values
Using screenshots as decoration
Creating entries that exist only because a system has a class
Turning every tiny mechanic into its own page
⭐ Definition of Done
The guide is ready when a player can:
Learn Nourished from scratch without external documentation
Quickly look up an unfamiliar HUD element
Understand what a food contributes
Understand why their diet changes
Understand their active effects
Understand calories and activity
Find advanced configuration information
Discover relationships between Nourished systems
Navigate the book without following a forced linear path
Quote
The guide shouldn't tell players everything at once.
It should give them the right information when they need it.
📌 Immediate Next Steps
Finish current Modonomicon migration
Establish top-level categories
Move existing Getting Started content into the new structure
Break apart
First DayRework Effects
Add Sleep Bonus as its own concept
Create Food reference category
Create Nutrition reference category
Create Activity reference category
Create Gut Health reference category
Create Progression reference category
Create Advanced reference category
Rework node positioning
Audit screenshots
Refactor datagen helpers where duplication exists
Test the complete book in-game
🧱 Future Expansion
Potential future entries:
Super Foods discovery system
Food recommendations
Missing Food Groups
Meal planning
Advanced nutrition explanations
More integration documentation
Mod compatibility reference
Dynamic configuration values in guide
Contextual links between related mechanics
Migration
Here's the actual scope, from counting the legacy files: 6 remaining categories, 30 entries total, ~1,183 lines of existing Patchouli content (Getting Started, at 8 entries, is already fully migrated and polished — this is the rest).
Breakdown:
compat_mods — 10 entries (butchery, croptopia, farm_and_charm, farmers_delight, herbs_and_harvest, legendary_survival_overhaul, overview, pams_harvestcraft, peak_stamina, spice_of_life) low
food_groups — 5 entries (dairy, fruits, grains, proteins, vegetables) high
server_owners — 2 entries (configuring_effects, datapack_overrides) done 2026-09-23
tips_and_tricks — 5 entries (daily_routine, efficient_farming, emergency_recovery, multiplayer_adventure, reading_tooltips) done 2026-09-23
food_safety — 2 entries (gut_health, raw_food) done 2026-09-23
how_it_works — 6 entries (balance_score, diminishing_returns, food_families, multiplier_system, nutritional_debt, streak_penalty) done 2026-09-23