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Nourished · Release notes

Nourished 0.2.5-beta.4

Nourished 0.2.5-beta.4.

TypeBeta Download on Modrinth ↗

Multiplayer

  • Fixed a critical dedicated server synchronization issue where clients could simulate nutrition using local config values instead of the server-authoritative configuration. Multiplayer nutrition is now fully server-authoritative.

    • Config snapshot is guaranteed to arrive before diet data on join, so simulation never starts with wrong values
  • Client state resets fully on disconnect server config no longer bleeds into the next session

  • /nourished reload now re-syncs config and full diet state to all connected players

Raw Food

  • Added enableGutHealth toggle gut health tracking and recovery can now be disabled independently of raw food penalties

Stability

  • Network protocol bumped to version 3 version mismatches between client and server now produce a clear warning and discard the packet instead of silently corrupting state

Notes

  • For detailed technical changes, implementation notes, and developer-facing updates, see the full changelog on GitHub.

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