Added
- Multi-nutrient recipe inheritance — complex dishes now contribute to multiple food groups based on their ingredients. Eating a steak sandwich gives Proteins, Grains, and Vegetables credit automatically.
- HUD hide-above threshold — bars above a configurable percentage are hidden from the HUD. Set to 0.4 to only see bars that need attention. as requested. in #3
- HUD show-below threshold — bars below a configurable percentage are always shown regardless of other visibility settings.
- Show zero nutrients on HUD — toggle to show bars at 0% so you always know what you're missing.
- HUD background opacity — configurable from fully transparent to fully opaque.
- Vertical HUD layout — bars render as side-by-side columns filling upward instead of horizontal rows.
- HUD flash on nutrient increase — bars briefly highlight for 2 seconds when a nutrient increases from eating.
- Multi-nutrient full registry analysis — /nourished scan_analysis command analyzes all 4700+ classified foods and writes multi-nutrient recommendations, overlap matrix, ambiguity report, and scanner metrics to config/nourished/scanner_analysis/.
- Run Analysis button in the Scanner config tab triggers full registry analysis in game.
- Data Scan button renamed from Scan for clarity.
Changed
- HUD settings now apply live without requiring Save & Quit.
- Pre-scan hint text removed from Scanner config tab.
Fixed
- HUD vertical layout and zero-bar visibility were reading stale config values due to Cloth Config write-on-save behavior — fixed with live config application.
Synced from Modrinth ↗