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Nourished · Release notes

Nourished 0.2.3-beta

Nourished 0.2.3-beta.

TypeBeta Download on Modrinth ↗

Added

  • Multi-nutrient recipe inheritance — complex dishes now contribute to multiple food groups based on their ingredients. Eating a steak sandwich gives Proteins, Grains, and Vegetables credit automatically.
  • HUD hide-above threshold — bars above a configurable percentage are hidden from the HUD. Set to 0.4 to only see bars that need attention. as requested. in #3
  • HUD show-below threshold — bars below a configurable percentage are always shown regardless of other visibility settings.
  • Show zero nutrients on HUD — toggle to show bars at 0% so you always know what you're missing.
  • HUD background opacity — configurable from fully transparent to fully opaque.
  • Vertical HUD layout — bars render as side-by-side columns filling upward instead of horizontal rows.
  • HUD flash on nutrient increase — bars briefly highlight for 2 seconds when a nutrient increases from eating.
  • Multi-nutrient full registry analysis — /nourished scan_analysis command analyzes all 4700+ classified foods and writes multi-nutrient recommendations, overlap matrix, ambiguity report, and scanner metrics to config/nourished/scanner_analysis/.
  • Run Analysis button in the Scanner config tab triggers full registry analysis in game.
  • Data Scan button renamed from Scan for clarity.

Changed

  • HUD settings now apply live without requiring Save & Quit.
  • Pre-scan hint text removed from Scanner config tab.

Fixed

  • HUD vertical layout and zero-bar visibility were reading stale config values due to Cloth Config write-on-save behavior — fixed with live config application.

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