Upgrade Notes
If upgrading from 0.2.0-beta or earlier, delete:
config/nourished/scanner_spec.jsonconfig/nourished/nutrients.json
Both files will regenerate on launch.
If your world contains an older nourished-generated datapack, run:
/nourished repair_generated_datapack
then:
/reload
Added
Raw Food Penalties
- Raw foods can now apply effects and nutrient penalties.
- Four severity levels: Fine, Mild, Medium, Severe.
- Settings are configurable in
config/nourished/raw_food.json.
Gut Flora
- Repeated raw food consumption increases sensitivity to future penalties.
- Recovery occurs through cooked and varied diets.
- Stored separately from the nutrition system.
Non-Beneficial Nutrients
- Nutrients can now be marked as harmful when accumulated in excess.
- HUD indicators, toasts, and threshold checks account for this behavior.
Raw Food configuration options added to the Cloth Config screen.
Compat integrations now appear in dedicated config categories.
- Large Stamina Overhaul
- Peak Stamina
- Spice of Life: Onion
New Food Safety chapter in the Patchouli guide.
Nutrient schema validation.
- Outdated
nutrients.jsonfiles are automatically regenerated when required fields are missing.
- Outdated
/nourished repair_generated_datapack- Repairs generated nutrient tags after nutrient definition changes.
Expanded nutrient tag coverage for vanilla and supported food mods.
Added:
PHILOSOPHY.mdARCHITECTURE.md
Changed
Returned to five nutrient groups:
- Fruits
- Vegetables
- Proteins
- Grains
- Dairy
Removed the Sugars category.
- Existing sugar-tagged foods have been reassigned.
Legacy player data containing removed nutrient keys is now migrated automatically.
Documentation updated for the five-group system.
Fixed
Raw vanilla meats now correctly trigger raw food penalties when appropriate.
Non-beneficial nutrients no longer trigger low or critical nutrient warnings while decaying.
Synced from Modrinth ↗